
Halo Switches to Unreal Engine 5, Drops Custom Technology
Microsoft's Halo Studios will build future games on Unreal Engine 5 instead of its proprietary Slipspace Engine. The shift frees engineers from maintaining custom technology to focus on gameplay and content. It also lets the studio tap a larger talent pool. The move reflects industry reality: building and maintaining a game engine in-house increasingly costs more than using an existing one.
Published