Azure CTO Russinovich Runs Doom Inside Microsoft Paint at 35 FPS via Clipboard

Azure CTO Russinovich Runs Doom Inside Microsoft Paint at 35 FPS via Clipboard

Microsoft Azure CTO Mark Russinovich published DoomPaint on GitHub. The project runs the actual shareware Doom engine — not a re-implementation — using Microsoft Paint as the display. Each frame is copied to the Windows clipboard and pasted into Paint's canvas as a bitmap edit, sustaining up to 35 fps. Sound and music are included. Full source and a planning document are available on GitHub.

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